UI/UX Design and Use-Case Definition for Physical Products

For a physical product, the user experience is shaped by everything the user touches, sees, and hears: buttons and dials, displays and indicator lights, sounds, and the feedback the product gives back. Good interface design starts by defining exactly who will use the product, where, and how, then designing those elements around the real use cases. SGW defines use cases and designs physical and on-device user interfaces as part of product development, including Class I and Class II medical devices. We map users, tasks, and use environments, design controls and feedback, and work with our electrical and firmware engineers so the interface behaves as intended. For GIR, the Voltaire smart coffee grinder needed an intuitive user interface built around a rotary encoder. For LodeStar Works, there was no baseline for where to place a keypad on a handgun, so user studies guided the location of the pin pad.

UI/UX Design and Use-Case Definition for Physical Products

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Use-case definition

  • Who uses the product, and in what role
  • Where it is used and the conditions it faces, such as gloves, lighting, noise, and time pressure
  • The tasks users perform, step by step
  • Where use errors could occur

What we design

  • Buttons, dials, keypads, and touch inputs
  • Displays, screen graphics, and indicator lights
  • Audible and tactile feedback
  • User flows and state-based behavior for setup and everyday use

We check designs with user testing and mock models. For vehicle displays, see rugged HMI and vehicle display design.

Medical devices

Clinicians work under pressure in demanding environments, so medical device interfaces need especially clear use cases. For Smart Step Surgical's SurgiStep, a height-adjustable surgical platform, SGW developed user flows, wireframes, and state-based behavior, kept the HMI simple with careful attention to button placement, screen graphics, and visual feedback, and ran usability sessions with surgeons that directly informed design refinements. See our medical device development work.

Where it fits

UI/UX design is part of our product design services.

Frequently asked questions

Do you design mobile or web apps?

Our focus is the physical product and its on-device interface. We can coordinate with your app developers on how the product and app work together.

Which medical device classes do you work on?

We focus on Class I and Class II medical devices. For summative usability validation, we can support your team or a specialist firm with prototypes and documentation.

When should use-case definition start?

At the very beginning. Clear use cases guide every later design decision and are much less expensive to get right early.

Can you improve the interface on an existing product?

Yes. We can review the current interface and use-related issues, test it with users, and recommend changes.

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